![]() Juggernaut is probably my favorite class so I'll be happy to provide some input I don't mind spending extra time farming for gear as necessary. While I cannot do anything about reducing enemy fire defense, I can focus on buffing the fire damage I can do to a rather absurd amount without neglecting my defenses too much The armor will be beneficial if not life saving, you might not be as tanky as a dedicated 'str toon' but you will at least be respectable, and while you will be attacking with your weapons and shield a lot, you will also be casting abilities making it have the same flashy allure that a mage does.Įdit: Forgot to mention this is supposed to be a Hardcore toon. Along with the fact that it has no way to reduce enemy fire defense. They mentioned that the Juggernaut doesn't have a lot going for it as the armor stacking potential isn't as good when you consider just how much armor you already have, that it was a rather boring playthrough as it had all the heft of a class like a Conqueror/Warden, but not of the flair of playing a mage, and that simply playing it as a 'melee toon with fire damage' was too generic and seemingly defeated the purpose of going hybrid. I have read a few things in the past about people playing Juggernaut characters and all of them had a few things in common. What bosses would likely give me the most trouble?Ĭan fire damage on a melee attack benefit from a critical hit or will only the physical damage be modified by the critical hit multiplier?Īny other tips and whatnots that I might need to know. Have I missed anything that might be of note? For the most part I plan to swap shields in and out as necessary as I am going to be a bit weak to Vitality and Piercing damage.Īny particularly grueling areas I should be careful of or outright avoid with this build? I'm aware of Archmage's Clasp, Black Steel Executioner, Captain's Signet, Eye of Flame, Laevateinn, Might of Hephaestus Set, Phoenix, Plouton's Vestments, Pyrophoric Loop, Serenity, Vestments of the Battle Mage Set Is there any particularly noteworthy items I should look out for? I already have a few in mind, but there is always a chance I've missed something. With all of this in mind, my questions are thus: *By 'Starter Artifact' I mean - at least in my experience - I'll usually end up going through all of normal with one core artifact before I start worrying about itemization too much. My 'starter artifact' was going to be a Molten Orb for extra damage, but I decided that I will not have any issues with damage through all of normal. ![]() I plan to go 2:1 Int:Str dumping in Dex as needed.Įvery 5th level I'll put 1 point in Energy.Īll free attribute points gotten through quests will go into hp. Nearly any item with bonuses towards fire damage will also give an absurd amount of fire resistance, combined with Heat Shield, I should be practically immune to fire damage.įlame Surge was more to focus on the 'I am a melee mage' aspect, but Volcanic Orb is perfectly acceptable as an ability to toss into a mob just before you engage them. "+Fire Resist, +Armor, + Block Chance, + Armor Absorption, -Shield Recovery Time"įor panic button saves, I have Collossus Form, Stone Skin, and Rally. I plan to use Mage Armor in this build it will provide excellent elemental defenses and the Int requirements along with the +Int and +Fire/Elemental bonuses will also increase my fire damage output.įor defense, I aim to have Battle Awareness, Stone Skin, Armor Handling, and Quick Recovery, providing a hefty sum of defensive bonuses. Instead of doing it as a physical melee toon with fire damage, I wanted to run it as a melee base fire mage. I've been thinking about running a Juggernaut class for years now, but it has been difficult for me to start one as how I want to do it requires a lot of planning to not mess up.
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